Tom Clancy's The Division Makes Its Way to the Tabletop as a Brutally Tactical TTRPG
The gritty universe from Tom Clancy’s The Division is being translated into a dice-based role-playing experience. A partnership was established to develop a TTRPG set within the franchise’s apocalyptic landscape. This initiative has been announced, with a crowdfunding campaign planned to launch in April of 2026.
"This project will bring the series' unique suspense, tactical intensity, and iconic world-building to the table, offering fans a fresh avenue to experience The Division through deep narrative and player-driven missions," reads an official release.
Initial offerings will include a starter set, core rulebooks, a GM screen, figurines, and various premium versions.
Exploring The Division's Apocalyptic World
In this universe, a deadly virus known as Green Poison was unleashed in New York City, plunging the United States into chaos. As the pandemic worsens, society crumbles and hostile groups emerge, transforming the city into a warzone. To restore order, the government {activate|deploy] The Division, a secret cell of sleeper agents. That’s where the agents come in.
Development on the RPG has been underway for about three years, and it is reportedly complete. The forthcoming crowdfunding effort will function as a preorder system to access a broader market, particularly in North America. Manufacturing is slated to begin immediately following the fundraiser, with shipping projected for the latter part of 2026.
A Streamlined Tactical System: The GRIS System
A preview at the system reveals it uses 10-sided dice exclusively through its proprietary GRIS system, encouraging a streamlined and strategic approach. Players use abilities to assemble small dice pools, usually from one to five d10s.
- Rather than adding results together, participants select a single “result die” from the pool.
- This die is then compared against a set challenge number.
- Rolling a perfect 10 triggers special effects, such as increased harm or enhanced aid.
Engagements Focus On Tactical Placement and Situational Insight
Battles stress placement and situational awareness, mirroring the source material. Factors like cover, elevation, or visibility directly influence success chances. This system is designed to reward teamwork and smart positioning instead of raw numbers.
A Thematic Health System
The way injuries is tracked introduces a interesting thematic twist. Agents have a injury limit; taking heavy hits reduces their effectiveness by lowering the size of their dice pool.
- At zero health, an agent is downed, but they’re not unconscious.
- They can still crawl and perform restricted acts, simulating the last stand common to video game shooters.
- Any agent in this state must consult a injury chart, risking lingering conditions like trauma or mobility-impairing wounds.
An Introductory Adventure
A publicly available introductory rulebook is promised in the near future. It includes a ready-to-play introductory scenario titled Ashes of Murray Hill. In this mission, players lead the hunt for a lost doctor squad and work to stop an attack by the notorious Rikers faction, who have taken over that NYC neighborhood. Further information and the complete product lineup will be unveiled near the campaign launch.